![]() ![]() ![]() This action spread, morphing into an ex post facto justification (Read, 2016) to continue their harassment campaign to also include commentaries on the nature of digital games in the broader culture generated as a response to their initial actions (Alexander, 'Gamers' don't have to be your audience. ![]() Using digital technologies like twitter, facebook, and online communities of practice like 4chan, agents of this harassment action attempted to discredit the target of Eron’s angst and began “CRASHING HER CAREER WITH NO SURVIVORS” (LOG, 2014) along with anyone that defended her. In August of 2014, a harassment campaign initiated by Eron Gjonji exposed the underbelly of digital game culture to the rest of the world. ![]()
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